![]() This bonding was so absolute that eventually they discovered how to talk to the plants and animals, and these beings taught them all the secrets of the natural world. Not only was Caoi Dúlra the basis for their system of values, but through its study and practice, the Druids learned to bond with the natural entities of Sanctuary. Here, in preparation for the impending conflict, he taught his people the Caoi Dúlra, a way of thinking that holds harmony with the natural elements of the world, its plants and animals, as the heart of its most intrinsic beliefs, for they are the personification of the very world that the Druids have sworn to protect. ![]() Arreat until the time of the Uileloscadh Mór, the final battle between the men of the world and the demons of the Burning Hells. They created a new culture and language, cutting themselves off from their Barbarian cousins and their ways, vowing not to return to the Steppes of Mt. They have dwelt there ever since, forging a new way of life for themselves. There he and his people created the first of the Druid Colleges, huge mortar-less stone towers, covered in vines and safely hidden beneath the leafy canopies of the dense forests. Both agreed the other's philosophy had merit, and so around the time Bul-Kathos united the tribes, Fiacla-Géar gathered together a small group consisting of the tribes' greatest warrior-poets and shamans and mysteriously retreated into the forests surrounding the area known as Scosglen. Fiacla-Géar, on the other hand, believed that only through obtaining a spiritual oneness with the land they had sworn to protect could the people truly appreciate the importance of their role. Bul-Kathos believed that only by bringing the tribes together and training them in strict martial discipline could the tribes faithfully concentrate on their goal for generations to come. However, they disagreed on exactly how the people could best do this. They both agreed that, in order to fulfill their sacred trust, their people must devote themselves to nothing save that charge. Arreat, of the venerated task put to their people to protect those mysteries, and of the prophecies regarding the dark times ahead. Whatever the source of their relationship, their bond was strong, and together they shared the secrets of the ancients: of the mysteries below the peaks of Mt. This man is sometimes described as Bul-Kathos's close friend, and at other times, he is referred to as his brother. In the ancient tome of the Druids, the Scéal Fada, it is written that Bul-Kathos, the great and ancient king of the Barbarian tribes, had a mysterious but trusted confidant, who was only referred to as Fiacla-Géar. A druid without wolves is like a paladino's with no aura. The spirits Oak Sage and Heart of Wolverine are always used in builds, one or the other, but the wolves are even better, and the grizzly situational but often of a supportive role. The summoning skills are too weak to be of any use at higher levels, however most games occur in the lower levels anwyway. The Wind Druid is the exception however, which is quite powerful. In the elemental tree, most skills are generally underpowered and cumbersome to use, the fire skills more so than others. Most druid builds focus around the shape shifting skills, either as a werewolf, such as the Werewolf Druid, or the werebear, like the Mauler. It is quite capable of finishing normal, but will run into massive trouble in hell difficulty. ![]() Unfortunately, the summoning skills act more as a support tree, as a summoning druid can never achieve the same potency as a Summonancer. ![]() The elemental and shapeshifting skills can be quite potent if utilized correctly by the player. The druid combines various features from previous classes in the game: elemental magic like the Sorceress, summoning skills like the Necromancer, aura-bestowing spirits like the Paladin along with the new shape shifting skills which allow the druid to engage in close quarters combat. Since then the druids have been living in the northern woods of Scosglen, secluding themselves more against from the world around them than even the barbarians did prior to the events of Diablo II. Masters of nature, the druids were originally the same people as the barbarians until they left their tribesmen during the time of Bul-Kathos. The Druid is one of the two expansion characters introduced in Diablo II: Lord of Destruction.
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